![]() ![]() ![]() There's a lot more to the questioning of whether we own a product or not than just the implementation of DRM.Įven on consoles, where even if they don't use any form of DRM, you still get the feeling you don't own a particular product despite paying for it. It begs the question of whether you truly own a title once you pay for it, or if you're just paying for perpetual renting rights or right-to-play. Obviously, I'm not talking about the IP or the actual game itself, but rather, the owner of a particular copy of that game. Wouldn't that still be the buyer, though? Because the buyer is the owner? Thats why they use drm bsĭenuvo does not operate on the buyers behalf, rather the owners behalf - in this case Sega. Originally posted by Princess Luna:Sega does not care about players. ![]() Is 13 hours considered a lot? I had pre-ordered the physical collectors edition a year before release, and denuvo was never disclosed until after it had released. Unfortunately for you, it backfired.Īlso, Sonic Mania being my 11th most played game is an unfairly misleading metric considering I only have 13 hours of play time in it. Thanks for stalking my profile and pointing it out, it really says a lot about you to have gone looking for all this "evidence" to prove me wrong. I would never have bought them myself, as I said in that thread you linked. I was gifted forces, team sonic racing and origins. As always I don't personally care about Denuvo, but continue to find these topics created by Denuvo game owners amusing. I'm sure this makes a big dent in Denuvo adoption. Sonic Mania, which according to OP's achievement records still had Denuvo when they purchased it, is OP's 11th most played game. (A game they claimed here they wouldn't be buying: Guess they changed their mind.) One released just four months ago, and which never had more than a 30% off sale. Originally posted by Aikido:OP owns Sonic Forces, Team Sonic Racing, and Sonic Origins. ![]()
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